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Peekbank: Exploring children's word recognition through an open, large-scale repository for developmental eye-tracking data ...
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82
Modelling Human Communication as a Rejection Game ...
Abstract: We present a computational model of interactions between a Speaker and a Hearer in a signalling game. The partly cooperative/partly competitive interaction is intended to reproduce essential aspects of human communication, with the of approximating human language use and analysing it by means of simulation studies. This was accomplished by implementing a language that accommodates for compositional signals, allowing agents to express infinitely many meanings with a finite set of signals. Personal attributes integral to human decision making such as sympathy and trust were implemented as adjustable parameters, providing the opportunity to create and study individuals with different 'personalities'. Over the course of several rounds, agents learn their optimal strategies using the Moran algorithm. The model was able to substantiate widely confirmed notions about human communication such as correlations between truthfulness and trust, demonstrating the possibility of correlation between aspects of linguistic ...
Keyword: Applied Linguistics; Cognitive Linguistics; Cognitive Science; Computational Intelligence; Computational Linguistics; Pragmatics; Psycholinguistics
URL: https://underline.io/lecture/26921-modelling-human-communication-as-a-rejection-game
https://dx.doi.org/10.48448/nhd4-ya69
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83
Temporal Gestures in Turkish Metaphor Explanations ...
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84
Peekbank: Exploring children's word recognition through an open, large-scale repository for developmental eye-tracking data ...
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85
Designing probabilistic category learning experiments: The probabilistic prototype distortion task ...
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86
Confidence in control: Metacognitive computations for information search ...
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87
East-West Revisited: Is Holistic Thinking Relational Thinking? ...
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88
Modeling procrastination as rational metareasoning about task effort ...
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89
Grounding Word Learning Across Situations ...
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90
Is it for all? Spatial abilities matter in processing gestures during the comprehension of spatial language ...
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91
The Role of Mindreading in a Pluralist Framework of Social Cognition ...
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92
Sensorimotor similarity: A fully grounded and efficient measure of semantic similarity ...
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93
Transfer of learned opponent models in repeated games ...
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94
Eye movements when reading spaced and unspaced texts in Arabic ...
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95
Ritualized commitment displays in humans and non-human primates ...
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96
Numbers vs. Variables: The Effect of Symbols on Students’ Math Problem-Solving ...
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97
Speak before you listen: Pragmatic reasoning in multi-trial language games ...
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98
Grounding Word Learning Across Situations ...
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99
Modelling Human Communication as a Rejection Game ...
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100
The asymmetry between descriptions of vertical and horizontal spatial relations ...
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